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  1. #1
    Join Date
    Nov 2007
    Location
    Maryland
    Posts
    999

    SA in a furball/multi-con engagement

    SA is all you need to score alot of kills in the MA. Players like sko,hoagi,pacerr, and a few others arent actually that good of dogfighters....they just have great SA which keeps them completely out of trouble.

    SA starts when you first look at your map. Find out where the fights on and try to guess whats going on by looking at the dar bar and the friendly or if Dar is up the enemy dots on the map. If a base is getting alot of enemy dar over it, up from another base. If there is hardly any red dar over an enemy base but you see red dar coming from a further base, grab some extra alt and find the incoming high cons.

    Once you find a fight you need to choose the right plane for the fight. If your high alt fighting you dont want to bring a LA or a zeak. I have different rides for every type of fighting these days.

    -KI84 furball/defensive fight
    -TA152 Higher alt fight/BNZ
    -Mossie BNZ fighting/ offensive furball......meaning we got the upperhand

    Many of POTW fly different rides, Syko is a LA driver, Krup flys a 109, and Aspen/Jolly fly KI84s.......you can ask these people for help in those rides, Ill teach you about any of the rides except hurris/zeaks/brews/ or I16s....those are all girly rides.

    After you chose your plane and are climbing out to your target AO, you need to be constently be scanning aroundfor dots/cons, looking at your map, and reading the text buffer for important information. Our sqaud as a whole needs to start typing out what we are doing on sqaud channel so vox doesnt get so congested and everyone knows where sqauddies are.

    example.....JunkyII:189: Im inbound A156 in a KI84 at 12k.
    ................or waystin2:189:Im in a whirbel at A156 near town if anyone needs a clear.
    ................also Syko:189:Im in a goon heading to A156 ETA 15mins( )

    Once your at the fight you still need to be watching your map, text buffer adn radio to see whos with in range vox(which works outside of visual range). But know you need to pay attention to enemies in the AO. Thinking about the different plane types, I used to fly a typh alot and I would kill all the LAs before dealing with the rest. If your Bnzing watch out for planes like 109s, 190s, 38s, LAs they can surprise you. If your in a turn and burn fight watch out for zeaks, hurris and any other plane that can easily out turn you. Dont get target fixated, listen to your sqauddies and the check 6s, also check your own six when your on an enemy. More times then not hes got a sqauddie flying in the area too.

    Be patient, dont dive on the first con you see(big problem with us) stay in a good group and continue on and make sure he doesnt have some high buddies. Look for easy kills, Ill call out when Im setting up a rope on someone and will call out again when hes not taking the bait anymore. Dont chase 262s.........just aviod the SOBs before they even get close, a single 262 will have 3-7 cons dragging behind it in a furball(seen it alot).....Thats multiple friendlys out of the fight not including the ones the 262 is going to shoot down or rope/run for friendlys to dogpile, just leave them alone and go for HOs on them.

    This is just a write-up for pigs interested in what I see as far as SA goes, Ill be writing more about different ones but feel free to throw in your own stuff. Id just like to see the sqaud get more deadly even when we dont have a good sized group on.


    SPC Collard, Zachary
    A Co 2-87 Inf 3rd BCT 10th Mountain Division US Army

  2. #2
    Join Date
    Mar 2010
    Location
    California
    Posts
    551
    good stuff junky, in addition, if you find yourself getting lots of sixes on planes you havent seen yet, then you need to practice looking behind you more, that includes high/low six. look for clues, why is that turning plane you are chasing all of a sudden going straight? somebody is on your six, most likely.

    for zekes and hurricanes, unless you have one of them, do not follow them in more than one turn, do not burn your e, go high and bnz him to death. or let somebody else be the sucker to turn fight him then do a quick pick.

    p38's, 109s. 99% of the pilots all they can do is rope you and run, do not go up to it unless you have enough e. stay away 4-5k and get alt, I kill them all the time in my spit like this.

    190's, p51's (and all runner planes) get alt, wait for it to pick on somebody then determine its course and kill him.

    above all dont turn fight in a plane that is not meant for it. dont ho the spits, unless you are in a spit. i bet HT prefers spits over anything else due to they win most ho's.

    did I tell you guys to look behind you 1 second of every 3, when in a furball?

    semp

  3. #3
    Join Date
    Oct 2007
    Location
    Cincinnati, OH
    Posts
    309
    P38's are good a lot more than just roping.. trust me.

  4. #4
    Join Date
    Jun 2008
    Location
    Lancaster, PA
    Posts
    904
    Quote Originally Posted by Sol75 View Post
    P38's are good a lot more than just roping.. trust me.
    I agree 100%

    "The F'n Polish guy turns around and F'n waxes his ass" - WaX
    Like-a-someboooodeueueue!!!!!!

  5. #5
    Join Date
    Mar 2009
    Location
    Oakland, Ca
    Posts
    397
    Quote Originally Posted by Sol75 View Post
    P38's are good a lot more than just roping.. trust me.
    Its true, they make great targets to hit with tators.

    No the best advice for big furballs I can give is to keep it fast and make slashing attacks. If your like me and have the SA of Ray Charles, don't get in there and turn much(although I love doing this).

    the pilot previously known as ardy123

  6. #6
    Join Date
    Dec 2010
    Location
    Prineville, Oregon
    Posts
    475
    Well after lonewolfing for over a year my SA needs alot of improvement, or maybe just common sense, i have the tendency to not know when to dis-engage, once i do i'm to low and slow and become stinky bait, sometime in the future id like to work with some guys improving my SA or lack of knowing when to exit stage left to regain Alt, Speed, Advantage, freaking like a pittbull i dont let go till im knocked out lol
    Last edited by UrSelf; 01-02-2011 at 03:35 PM.

  7. #7
    Join Date
    Nov 2007
    Location
    Maryland
    Posts
    999
    Quote Originally Posted by UrSelf View Post
    Well after lonewolfing for over a year my SA needs alot of improvement, or maybe just common sense, i have the tendency to not know when to dis-engage, once i do i'm to low and slow and become stinky bait, sometime in the future id like to work with some guys improving my SA or lack of knowing when to exit stage left to regain Alt, Speed, Advantage, freaking like a pittbull i dont let go till im knocked out lol
    The ability to extend away from a fight all depends on what you have around. If I see I have some time and some squaddies around, Im not afraid to try to saddle an opponent. If Im alone Im going to be holding my speed above 300 most of the time.

    In a 1v1 engagement where you see another bad guy coming in you need to extend away from the first fight and reset for a 2v1. I like to get both the bad guys in the same general area from me because when they spread out they are harder to get to. But those extentions can only be taught in a 1v1 situation.

    SPC Collard, Zachary
    A Co 2-87 Inf 3rd BCT 10th Mountain Division US Army

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