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Waystin2
07-06-2008, 11:20 AM
Hello Pigs,

I thought this was a useful chart for rough ideas for turn radius on most of the planes in Aces High. I think it is fighter specific, so you won't see turn radius for bombers. The test parameters follow:


The Complete Aces High2 Fighter Turn Performance
Revised for version 2.06

Testing Parameters

Weapons/Ammunition
1. Standard weapons loadout was preferred
2. For planes with multiple choice of armament loadouts, the most preferred loadout was tested
(ie. 20mm options on the C.205)
3. Planes with alternate standard loadouts were tested accordingly
(ie. Bf109G-14 with 20mms and 30mms were tested separately)
4. For planes with different ammunition options, the most preferred option was tested
(ie. 3400 rounds of M2 50cal for the P-47s)
5. External loadouts and rigs, were not used
(ie. rocket pods, gun pods, bomb racks)

Fuel
1. Fuel is set to 75% for all tested types
2. Individual fuel settings were not considered for the purpose of general comparisons for average
fighter performance. Therefore, some types have been slightly effected for worse.
(ie. The F4U-1 at 75% fuel, carries more fuel load than the F4U-1D at 75% fuel)

Throttle
1. Planes were tested at maximum possible throttle setting (WEP included)

Altitude
1. Test altitude is between 0~500ft
2. Variance in altitude during turns were contained to less than 100ft

Flaps
1. Turn performance was tested with;
Flaps up, one notch, full flaps

Stall Limiter
1. Turn performance was tested with the Stall Limiter method, intended to minimizing human errors
and disparities in individual skill level
2. Default SL angle is set to 0.05
3. For planes that cannot handle 0.05 due to various reasons (such as leading edge slats), an
appropriate SL angle was used
4. Having higher SL setting necessary for testing may be translated as follows:

"The higher the SL angle required for testing, the higher the tendency to destabilize
(particularly in the roll axis) when nearing the limits of performance."

Testing
1. All planes that have "fighter" class were tested
2. All planes were turned according to their favored direction of turn
3. Tested area of performance is defined as follows;

"Time required to turn one full circle (360 degrees), while maintaining
tightest turn possible, at maximum throttle setting"

4. Therefore, this test does not address the differences in turn performances caused by
alternate methods of turn control such as;

1) using lower throttle settings
2) using climbs/dives during turn
3) using stalls to change plane
... etc.


Way
http://i295.photobucket.com/albums/mm134/waystin2/AcesHighPlaneTurnRadiusGraph030808.jpg
To download the chart, just right click on it and do a save as JPEG,TIF, BMP or print to a PDF file.

JaCkRiPr
07-06-2008, 03:16 PM
thanks for the useful info Way! <S>

Rogentx
07-06-2008, 03:34 PM
Good to know. I wish the pony would turn like it used to before it got butchered.

Waystin2
07-06-2008, 04:26 PM
Original post has been updated with the testing parameters used to come up with the data.

Way

JunkyII
07-07-2008, 02:33 PM
Dont let this be a final thing about what you fly. Alot of planes turn better then others a different speeds and dive angles, let it be helpful but lso remember your E compared to the other plane, ur flaps, and your throttle

GowGow
07-07-2008, 03:02 PM
also, it didnt test it but over all the d3a val has by far the best radius

Waystin2
07-07-2008, 07:00 PM
Dont let this be a final thing about what you fly. Alot of planes turn better then others a different speeds and dive angles, let it be helpful but lso remember your E compared to the other plane, ur flaps, and your throttle

Hello Junky,

You are right brother. This list is for informational purposes only. There are a variety of "Pilot" stuff that you can do that will expand or contract your turn radius. It is not meant as a way to choose your rides. It is good as a rule of thumb when you are in deciding how to attack an aircraft based on your rides performance.

Way

JunkyII
07-10-2008, 10:31 AM
Yep good post Way:)

loonetik
07-10-2008, 01:45 PM
Something else to think about, this does not take into account any verticle motion thrown into the turn. Even though a Spitfire out turns a Ki-84 if you throw in a verticle element to the turn the Ki out performs the Spitfire hands down.

MrMeaty
08-18-2008, 06:36 PM
FYI the me163 out turns the pony i know 1st hand well at slow speeds and fast ones too.


MrMeaty