GovFlu
11-23-2007, 03:35 PM
I made a few recordings, but the ah film thing is kinda crap, so heres an .ahf file to start with, 3 Megs. I tried converting it to avi, it turned out to be 50M.
http://members.dslextreme.com/users/fanofhockey/MP3/ah/film64.ahf
Anyway, this is a 7 min 5 kill sortie of near vulches. I don't know about anyone else, but the force feedback helped a-lot, I use the $19 Rumble Force:
http://saitekusa.stores.yahoo.net/recprod.html
I feel my way through turns / energy via the vibrator, so, uh, I cant exactly articulate when to do what, be aggressive with flaps & throttle.. the 51b needs to be pushed into what Spits & N1ks do naturally... and use the rudder, rudder, rudder.. I put my rudder at maximum sensitivity. Kick it to one side as a brake, use it to turn and maintain energy... use it all the time.
50% gas and 1 DT will get you almost anywhere, I avoid any gas in the AUX tank.. it throws the plane off center. Drop 1 DT on the runway, lose the other DT when you see a red guy and you guaranteed to be at the same fighting weight every time.
Patience. W/4 .50 cals you can forget trying to blow people up, get your hits, split, and go set up for anpther shot. If they go down, I go up, accl 0 + wep and loop around on them. I also try not to chase turn fighters from 6 o'clock, I'll stay above them and put them on my forward lower left view.. that way if they try to loop on me, I can zoom upward, at 2 or 3K per/sec, and roll around... chopping gas and hitting flaps if need be, to try and hit em at their low energy point.
It may take 2 or 3 passes, or you might have to live with just damaging them.. once you start bleeding E, esp below 10k, some Spits will run you down & climb up.. no problems. You can kill a set of buffs, burn 1 engine on each pass, while it frys climb out and repeat.
http://members.dslextreme.com/users/fanofhockey/MP3/ah/51baimpoints.jpg
Lower left is the accel, when climbing fast push forward and keep that at 0 to speed upward at the best possible speed, under 3 is also pretty good for holding E. As far as aim points go, in the TA you can use '.target' to calibrate sights, for example .target 500 will put a target 500 yards away, .200 = 200 yards and so on. .0 makes it go away. You can get a rough idea which part of the sight to use at distance.
Anyway, if that film helped anyone, I made a few shorter ones.
People have no respect for the b, they look at it like a fast p40.. or some crap plane, the most fun is schooling n1ks & spits who just figure they can out turn a b no problem.
http://members.dslextreme.com/users/fanofhockey/MP3/ah/film64.ahf
Anyway, this is a 7 min 5 kill sortie of near vulches. I don't know about anyone else, but the force feedback helped a-lot, I use the $19 Rumble Force:
http://saitekusa.stores.yahoo.net/recprod.html
I feel my way through turns / energy via the vibrator, so, uh, I cant exactly articulate when to do what, be aggressive with flaps & throttle.. the 51b needs to be pushed into what Spits & N1ks do naturally... and use the rudder, rudder, rudder.. I put my rudder at maximum sensitivity. Kick it to one side as a brake, use it to turn and maintain energy... use it all the time.
50% gas and 1 DT will get you almost anywhere, I avoid any gas in the AUX tank.. it throws the plane off center. Drop 1 DT on the runway, lose the other DT when you see a red guy and you guaranteed to be at the same fighting weight every time.
Patience. W/4 .50 cals you can forget trying to blow people up, get your hits, split, and go set up for anpther shot. If they go down, I go up, accl 0 + wep and loop around on them. I also try not to chase turn fighters from 6 o'clock, I'll stay above them and put them on my forward lower left view.. that way if they try to loop on me, I can zoom upward, at 2 or 3K per/sec, and roll around... chopping gas and hitting flaps if need be, to try and hit em at their low energy point.
It may take 2 or 3 passes, or you might have to live with just damaging them.. once you start bleeding E, esp below 10k, some Spits will run you down & climb up.. no problems. You can kill a set of buffs, burn 1 engine on each pass, while it frys climb out and repeat.
http://members.dslextreme.com/users/fanofhockey/MP3/ah/51baimpoints.jpg
Lower left is the accel, when climbing fast push forward and keep that at 0 to speed upward at the best possible speed, under 3 is also pretty good for holding E. As far as aim points go, in the TA you can use '.target' to calibrate sights, for example .target 500 will put a target 500 yards away, .200 = 200 yards and so on. .0 makes it go away. You can get a rough idea which part of the sight to use at distance.
Anyway, if that film helped anyone, I made a few shorter ones.
People have no respect for the b, they look at it like a fast p40.. or some crap plane, the most fun is schooling n1ks & spits who just figure they can out turn a b no problem.