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GovFlu
11-23-2007, 03:35 PM
I made a few recordings, but the ah film thing is kinda crap, so heres an .ahf file to start with, 3 Megs. I tried converting it to avi, it turned out to be 50M.

http://members.dslextreme.com/users/fanofhockey/MP3/ah/film64.ahf

Anyway, this is a 7 min 5 kill sortie of near vulches. I don't know about anyone else, but the force feedback helped a-lot, I use the $19 Rumble Force:
http://saitekusa.stores.yahoo.net/recprod.html

I feel my way through turns / energy via the vibrator, so, uh, I cant exactly articulate when to do what, be aggressive with flaps & throttle.. the 51b needs to be pushed into what Spits & N1ks do naturally... and use the rudder, rudder, rudder.. I put my rudder at maximum sensitivity. Kick it to one side as a brake, use it to turn and maintain energy... use it all the time.

50% gas and 1 DT will get you almost anywhere, I avoid any gas in the AUX tank.. it throws the plane off center. Drop 1 DT on the runway, lose the other DT when you see a red guy and you guaranteed to be at the same fighting weight every time.

Patience. W/4 .50 cals you can forget trying to blow people up, get your hits, split, and go set up for anpther shot. If they go down, I go up, accl 0 + wep and loop around on them. I also try not to chase turn fighters from 6 o'clock, I'll stay above them and put them on my forward lower left view.. that way if they try to loop on me, I can zoom upward, at 2 or 3K per/sec, and roll around... chopping gas and hitting flaps if need be, to try and hit em at their low energy point.

It may take 2 or 3 passes, or you might have to live with just damaging them.. once you start bleeding E, esp below 10k, some Spits will run you down & climb up.. no problems. You can kill a set of buffs, burn 1 engine on each pass, while it frys climb out and repeat.

http://members.dslextreme.com/users/fanofhockey/MP3/ah/51baimpoints.jpg

Lower left is the accel, when climbing fast push forward and keep that at 0 to speed upward at the best possible speed, under 3 is also pretty good for holding E. As far as aim points go, in the TA you can use '.target' to calibrate sights, for example .target 500 will put a target 500 yards away, .200 = 200 yards and so on. .0 makes it go away. You can get a rough idea which part of the sight to use at distance.

Anyway, if that film helped anyone, I made a few shorter ones.

People have no respect for the b, they look at it like a fast p40.. or some crap plane, the most fun is schooling n1ks & spits who just figure they can out turn a b no problem.

GovFlu
11-23-2007, 03:51 PM
Here's one more, P51B owining a Spit 9 in a sissors / turn fight... you'll see what I mean about having to hit em more than once... if only this had 20mm

http://members.dslextreme.com/users/.../ah/film64.ahf

MrMeaty
11-24-2007, 04:31 AM
hey email me that gunsite in a zipped folder please...
SpecialSause@yahoo.com
thanks

MIGHT
11-24-2007, 02:23 PM
cool video ,well done

GovFlu
11-24-2007, 03:31 PM
You can change the gunsites in game... uh, somewhere, options or somefece, I use the P51D for just about everything.

MrMeaty
11-24-2007, 03:41 PM
i know but i dont have it for some reason...

Shrimp07
12-05-2007, 01:29 AM
Heres a few facts about the 51B. Its about 700 pounds lighter than the P-51D. However, the engine (and supercharger) is tuned for higher altitude fighting. This means at low altitudes, the 51B, even though it is lighter and has less drag (due to the canopy) than the 51D, it is still a few mph slower.

I can't really say which turns better, because the 51D has the extra horsepower to haul it around in the turn.

Rogentx
01-12-2008, 01:55 PM
I've flown the B numberous times and I can not get any kills too well. Although its Pony, I just am not comfortable in it.