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Sol75
10-30-2007, 01:45 PM
Please read my previous posts regarding formaitons before reading this one. It will help it make more sense.

The first thing to remember, the fighting unit, be it element, flight, squadron, utilizing the loose deuce doctrine, is ALWAYS on the offensive. There is no such thing as defensive maneuvering. You may have to perform a guns defense, or maneuver to avoid attack, however the formation as a whole should always have an offensive outlook. Perform those maneuvers with the dual goal of avoiding damage, AND working to gain an advantage over the enemy. Every defensive move should be considered a transition to attack. Remember when fighting loose deuce, keep your E up, and watch out for how your maneuvers will affect your WINGMAN as well as your enemy.

1. The Bracket Attack
The bracket attack is the basic attack used by the element or larger formation when encountering enemy aircraft to your front quarter. It clearly shows why separation is such a powerful tool. When you force the enemy to divide his attention and engage only ONE part of the element at a time, (the engaged fighter) the other (free) fighter gets a clear shot. The roles of free and engaged will switch back and forth depending on who has the enemies attention, until the bandit is destroyed. The opening move of a Bracket attack, the fighters angle out to gain separation, and put the enemy in the middile. They then turn into him at a point where E, closure, and range dictates. At this point the enemy must decide which aircraft to defend against, and that aircraft becomes the “engaged” fighter.
http://www.valkyrie-it.com/AH/images/bracket.jpg
Shortly after the blue element opens up separation (the command is “Bracket Go!) it becomes obvious the red fighter chooses to maneuver against the blue 1 fighter. This is likely because of an instinctual reaction on the red pilots part to maneuver against whoever has given up angles. The blue 1 fighter initiated the bracket, and thus maneuvered first, thereby, giving up angles. The red and blue 1 fighters merge as usual, with blue 1 performing a guns defense maneuver. Meanwhile Blue2 has started his pursuit of red and is closing in on red’s six o’clock. Now, red is dead, it is just a matter of time.
One thing to notice is that the blue1 fighter makes it a point to get OUSTSIDE of the bandit, to force red to keep his lift vector on blue1 after the merge, which helps to set up red for blue2’s shot. This maneuver is just as applicable for a flight of 2 elements, or a squadron of 4 flights engaging a single enemy or an enemy formation which flies as a group. Once the enemy splits up as well, things get more interesting.

Sol75
10-30-2007, 02:27 PM
Trailing Attack
When the element has the drop on an unsuspecting low bandit, it is a good idea to
Open up separation. The best way to accomplish this is to have the wingman “hang back” a few seconds before committing to the attack behind the leader. If the leader were to miss, the wingman gets a nice clear planform shot at the hard breaking enemy, or a shot opportunity as the bandit recovers and concentrates on the leader during his disengagement. The only really important thing to keep in mind here is the wingman needs to duplicate the leaders attack, such as, if the leader goes for a low 6 shot, so should the wingman. After the attack, if the bandit is still alive, the element should make their moves in opposite directions to gain separation for another sequential attack on the bandit.
http://www.valkyrie-it.com/AH/images/trailing.jpg

Sol75
10-30-2007, 02:41 PM
The Cross Split
The cross split is a terrific example of how even if it appears the element is defensive, it is truly offensive. The team starts out with a bandit on their 6, usually a defensive position, however the transition to the attack is swift and without mercy. The key is to see and act against the bandit before he is within guns range. The element makes a sustained turn INTO each other while observing the enemy. This turn creates separation, and forces the bandit to choose who to attack. This choice will become apparent during the turn, or as range decreases. If the maneuver is started at long enough range, treat it as a standard bracket attack. Once you know the bandit’s intent, the engaged fighter performs a guns defense, careful to pass the bandit on the OUTSIDE to send him turning outward, while the free fighter flies up on the enemies 6. From there, it is time to simply gun your enemy down. If this fails for some reason, continue to work the bandit, attacking from different directions to overtax his SA and force him to break. MAINTAIN separation!
http://www.valkyrie-it.com/AH/images/cross.jpg

Sol75
10-30-2007, 03:13 PM
Thach Weave
The Thach Weave is named after its inventor Navy Commander Jimmy Thach. The best way to think of the maneuver is as a team scissors. Repeated S turns, with the enemy at or very close to guns range. It can ONLY be executed by element or larger sized groups, you cannot perform it alone.
The Weave is an excellent defense against single or multiple bandits, where your aircraft are inferior in turning ability, or when your main concern is to disengage. You MUST be flying line abreast t properly perform this maneuver. Important: Make your INITIAL turn 45 degrees or thereabouts off the general heading. It is vital to the maneuver to maintain forward progress to avoid becoming “stationary” and dead. Every time the scissors closes, the free fighter gets a brief high angle off snapshot. Using plenty of deflection and ammunition (don’t be stingy here!) the bandit will have to fly through a veritable curtain of fire. Using the weave, even with BOTH fighters under pursuit, each wingman gets a chance to shoot the bandit off his wingman’s tail.
Also, the less distance you have between the “arms” of the scissor, the easier it is for the free fighter to roll in behind the bandit. However, be cautious doing this, and it can only be done when only ONE of the fighters is engaged. To do so, the free fighter simply pitches up, rolls inverted, and hauls down for a beautiful high 6 o’clock low deflection shot.
The real beauty of the Weave is in a few-against-many. Depending on the situation it will allow, or not allow you to saddle up even for an instant. In order ot survive you must jink a bit while waiting for the scissors to close, and take a shot at the enemy on your wingman’s tail, as he tries to scrape the one off of your own!

http://www.valkyrie-it.com/AH/images/thach.jpg